Dialogue Audio
The episode-wide dialogue outline -- every line's voice, takes, and one-press generation in one place.
The Dialogue Audio view lists every line of dialogue in the episode, scene by scene, in screenplay order -- and lets you turn that dialogue into voice. It is the one place to see the whole episode's spoken track at a glance and work through it line by line.
For how voices are configured and how the audio pipeline fits together end to end, see Audio & Voice Pipeline. This page describes the view itself.
The outline
Each scene appears as a heading with its dialogue beneath it, one row per line in the form the script uses -- CHARACTER (mood) "the line". Each row shows whether that line already has audio, with a play button to hear the chosen take.
The arrow beside a scene heading opens that scene's Media Gallery, where all of its generated and recorded audio lives.
Generating audio for the whole episode
At the top of the outline, Generate all dialogue audio works through every line in the episode in one press, using each character's starred draft voice. It only fills in text-to-speech; lines you mean to record or run through a voice changer are left alone and listed for you afterwards. Re-running is safe -- lines that are already up to date are skipped. See Generating dialogue audio for the details.
Working a line
Expand any line to see its takes -- every clip that exists for it: a quick text-to-speech pass, a higher-quality alternate, a recorded performance, a voice-changer version. From here you can:
- Play each take and choose the one to use
- Generate another take with any of the character's voices
- Record or upload your own audio
- Clone a recording into the character's voice (voice changer)
- Attach an existing clip from the scene's gallery
Choosing a take is the only decision you make per line; the newest take is used automatically until you pick another, so there is always a usable voice. See Reviewing and choosing takes.
Where it fits
The same outline appears in the episode Guide as its Dialogue Audio step, so you can work through dialogue either as a standalone view or inside the guided flow. Dialogue you have not yet placed in a shot stays out of that shot's audio until you add it -- assign lines to shots from a scene's Shots view.