Episodes

Episode management -- properties, outline, script, analysis, dialogue, shot list, timeline, and guide.

Episodes are the primary unit of output -- a single installment in your series. The Episodes page lists all episodes in a project.

Click New Episode and supply an episode ID (lowercase, digits, hyphens) and a display name.

Watch: Creating a new episode
Action Notes
Select Opens the episode
Rename Edit display name inline
Delete Deletes the episode
Star / Unstar Favourite for quick access

Properties

PropertiesOutlineScriptAnalysisDialogueShot ListTimelineGuide

Selecting an episode opens its Properties view. Episode properties are split into two sections.

Core -- Name, description.

Story -- Properties relevant to the writing and production of this specific episode:

Property Purpose
Episode Objective What this episode accomplishes in the arc
Core Conflict The central dramatic tension
Relationship Dynamics How character relationships evolve
Character Notes Per-episode character behaviour notes
Locations Notes Key locations in this episode
Arc Integration How this episode fits into ongoing story arcs
Continuity Notes What carries over from the previous episode
Setup for Next Episode Seeds planted for upcoming episodes
Premise The episode's core premise

These fields are used by the AI Assistant for context and by the Episode Plan's acceptance criteria.

Outline

PropertiesOutlineScriptAnalysisDialogueShot ListTimelineGuide

The Outline view provides a high-level structural view of the episode -- scenes, beats, and the overall shape of the story. Use it to get an overview before diving into the script or individual scenes. It is also where the Story Consistency Check runs.

Script

PropertiesOutlineScriptAnalysisDialogueShot ListTimelineGuide

The Script view is the main writing surface for the episode -- the screenplay, written in Fountain format. See Script for the full reference.

Analysis

PropertiesOutlineScriptAnalysisDialogueShot ListTimelineGuide

The Analysis view runs an AI pass over the script and breaks it into the characters, locations, and props it mentions, so you can resolve each against your entity library. See Script for how analysis fits into the writing flow.

Dialogue

PropertiesOutlineScriptAnalysisDialogueShot ListTimelineGuide

The Dialogue view lists every line of dialogue in the episode and turns it into voice -- generate the whole episode's spoken track in one press, then work line by line through takes, recordings, and voice changers. See Dialogue Audio for the full reference.

Shot List

PropertiesOutlineScriptAnalysisDialogueShot ListTimelineGuide

The Shot List view shows every scene and its shots for the episode in one place -- a quick way to see the shape of the episode's coverage and jump to any shot.

Timeline

PropertiesOutlineScriptAnalysisDialogueShot ListTimelineGuide

The Episode Timeline provides a read-only preview of the full episode composed from all scene timelines. Use it to review pacing before committing to a render.

  • Output resolution selector
  • Playback controls
  • Shows all scenes and shots in sequence

Rendering happens at the shot and scene level -- see Shots for render controls.

Guide

PropertiesOutlineScriptAnalysisDialogueShot ListTimelineGuide

The Guide view is the guided, step-by-step way to work through the episode's production plan -- one step and one group of fields at a time, with AI assistance close at hand. It is the primary place to build an episode out. See Guide for the full reference.

Exporting the episode

When the episode is assembled, the Timeline can turn it into a single video file. Open the Render menu at the top right and choose Export Episode Video (set the resolution first): every shot -- the chosen clip or storyboard still, in scene order, with the dialogue and music mixed in -- is rendered and combined into one video, which downloads to your computer to watch and share. If some shots have changed since they were last rendered, you are asked to re-render them first. Shots that have no chosen image or clip yet appear as blank frames, so you can still export a rough cut and fill the gaps later.