Scenes
Scenes within an episode -- media, properties, and placing dialogue and sound on the scene sequencer.
A scene is a continuous segment of an episode -- typically a single location or dramatic moment. Scenes contain an ordered list of shots and their own media and dialogue.
An episode's scenes and their shots are organised into a single table of contents. You reach a specific scene from the episode's Shot List view: open it and click a scene, or step between scenes and shots with the prev/next control in the page header. See Navigation.
Scenes come from your script -- you write a scene heading and its action in the episode's Script view, and it appears as a scene ready for shots.
Scenes in an episode
An episode is an ordered list of scenes, and every scene holds an ordered list of shots. That order is the cut: it decides what plays when, both on the sequencer and in an exported video.
Scenes and their shots are presented together as one table of contents across the episode's shot views -- Storyboard, Brief and Shot List -- each grouping every scene's shots under its scene heading, so you always work a scene in the context of the whole episode. For what those views are for and how to work the shots inside them, see Shots.
Shelving a scene -- Shelve on a scene's menu sets the whole scene aside without deleting it. It keeps its place in the running order and everything it holds, but it leaves the cut: it shows no picture, adds nothing to the running time, and the episode plan stops asking you to finish work on it. The step that would have covered it says what it left out ("Scene 2 shelved"), so nothing disappears without a trace. Unshelve puts it straight back. This is different from approving a step in the episode plan, which is your decision about one step of the work rather than about the scene itself.
Collapsing a scene -- on a long episode you can put the scenes you are not working on out of the way. The chevron on a scene heading collapses that scene to a single line, which still shows its shot count, running time and whether it is shelved, and still carries its AI control and its menu -- so you can scan the episode and generate shots for the empty scenes without opening any of them. Collapse others on a scene's menu collapses everything except that scene in one click. Nothing collapses on its own: navigating to a scene opens it and leaves the rest exactly as you left them. What you collapse is remembered per episode and is yours alone -- collaborators on a shared project see their own.
Opening a scene takes you to its Media; its other views (Properties, Sequencer) sit in the scene's view menu.
Drafting a scene's shots -- each scene heading carries one AI control that reads the scene's screenplay text and builds or updates its shot list. See drafting a scene's shots.
Media
The scene-level Media Gallery holds images and files that belong to the scene but aren't tied to a specific shot. Use this for scene reference images, mood boards, or source material.
Actions
Actions are picked from Select Action in the scene's Media Gallery. These are the ones you reach for most on a scene; the gallery offers the full set.
Photograph panels
Panels from a photo -- if you storyboard on paper, Select Action offers Photograph panels on a scene. Hold the sheet up to your webcam and take a photo, then open the panel editor: drag the four grid corners onto the corners of the page, set how many rows and columns of panels it has, and tick the ones you want. Each ticked panel becomes its own image in the scene gallery, named by its position on the sheet.
Dragging the corners corrects the perspective, so the photo does not have to be perfectly square-on -- but fill the frame with the sheet and light it evenly for the cleanest result. The extracted panels stay linked to the photo they came from, so the gallery's Graph view shows the sheet and everything cut out of it.
Organize
The Organize action rearranges media rather than generating it. A destination tree opens beside the gallery: choose Copy, Move or Link, select items, and send them to another entity. Starring the keepers happens here too. Click Done when you have finished and the panel returns to the usual actions.
Properties
Scene properties are grouped into cards:
| Card | What it holds |
|---|---|
| Core | Name, description, notes, and the scene's directions and screenplay text |
| Cast & Setting | The pool the scene's shots draw from -- see below |
| Story | Objectives, summary, emotional tone, key beats, continuity notes, planned shot count, pacing and energy curve |
| Appearance | Visual summary, environment reference, default lighting and colour palette, atmosphere, and visual consistency rules |
| Audio | Delivery style, SFX / ambient, and music cue |
| Scene review | The review pass over the scene: motion, continuity, style, scale and narrative notes |
Each field is inline-editable with save/cancel, and each card header can approve its whole set at once.
Cast & Setting is the pool the scene's shots draw from: the characters in the scene, its default location, and the props in play. Each of those dropdowns also offers Create new ..., so a character, location or prop the script names but the project does not have yet can be made right here: name it, and it is created and assigned to this scene in one step. The location option starts from this scene's own heading, which you can accept or correct before confirming -- so a placeholder heading never quietly becomes a location.
Sequencer
The Scene Sequencer is the episode sequencer zoomed to this scene -- the same editor, the same tracks, windowed to the scene's span. It is not a read-only preview: this is where a scene's dialogue and sound are placed against picture.
Dialogue. Dialogue is written and voiced in the episode's Dialogue view, which lists every line by scene and turns it into voice. When you open it for a single scene, a Generate missing audio for this scene action sits on that scene's heading. Which shot a line belongs to is decided on the episode Sequencer -- a shot contains whichever lines fall between its cuts -- so a shot's own Properties view shows that list rather than letting you set it. The script's lines are laid onto a dialogue track in script order for you when you open a Sequencer -- see bringing the script's dialogue in.
Music and sound. A scene's sound is positioned here too: drag a clip along its track to change when it plays, up and down to move it between tracks, and either end to trim it. What snaps as you drag is the moment inside the sound you are lining up -- a door slam, a first syllable -- not the start of the file. See working with sound for the full behaviour, and Project Sound for naming a sound and setting the sync points it lines up by.
Because the scene is a window onto the episode sequencer rather than a separate one, anything you place here is in the episode's cut immediately -- there is nothing to merge or promote.
See Audio & Voice Pipeline for how lines become audio in the first place.