Characters

Character entities -- media, organize, properties, voice configuration, and profile.

A character is an entity that represents a person, creature, or figure in your story. Characters are created at the project level and reused across all episodes. They appear on the Assets page, filterable by type, with star, rename, and delete actions.

Click New Character to create one. Supply a name and (optionally) a custom ID.

Media

MediaOrganizePropertiesVoiceProfile

The character's Media Gallery holds generated images and visual references. Star the primary character image -- this is the one used as a reference input when running recipes that include this character.

From the gallery you can run recipes to generate character imagery, and use Load as Recipe on any result to capture the workflow for reuse.

Organize

MediaOrganizePropertiesVoiceProfile

The Organize view is a dedicated workspace for arranging and curating this character's media -- reviewing the gallery and tidying what you've generated.

Properties

MediaOrganizePropertiesVoiceProfile

Character properties are split into three sections:

Core

Name, description, and notes.

Story

Background, personality, relationships, history -- any narrative details that describe who this character is. On looks, Story properties are inherited read-only from the base character.

Appearance

Physical description, style notes, visual references. On looks, Appearance properties can be overridden independently.

Voice

MediaOrganizePropertiesVoiceProfile

The Character Voice page is where you configure how this character sounds. A character can have several voice engines configured at once, and you star one as the draft voice -- the voice the one-press dialogue generation uses for every line.

Engine Notes
Google Cloud TTS; deterministic, so re-runs reuse cached audio
ElevenLabs High-quality cloud synthesis, many voices; requires an API key
Typecast Alternative cloud engine
ComfyUI TTS Run a ComfyUI text-to-speech workflow (e.g. Qwen, F5) as the voice

You can also set up a voice changer (ElevenLabs speech-to-speech or a ComfyUI workflow), which turns a recorded performance into this character's voice, and attach reference voices as the target timbre.

See Audio & Voice Pipeline for the one-press dialogue flow, and Building Dialogue from Operations for the underlying model.

Profile

MediaOrganizePropertiesVoiceProfile

The Character Profile page provides a rich document workspace for reference material -- written character bible, notes, images, links. It's freeform and not structured as form fields.


Looks

A character can have looks -- alternate versions that share Story properties but have independent Appearance properties. Use looks for:

  • Costume changes (day outfit vs evening outfit)
  • State variations (normal vs injured)
  • Age looks (young vs old)

Looks are created from the Properties page and appear as child entries in the asset list. See Looks for how the inheritance works.