Concepts

The mental models behind Ordinary Animator -- understand these and everything else makes sense.

These pages explain how Ordinary Animator works at a model level -- not step-by-step instructions, but the underlying ideas that make the features coherent. They read best in order, in four groups.

The foundations -- the process and the data it runs on:

Concept What it explains
The Production Pipeline The nine phases from world-building to release, the episode plan, and how the app maps to them
Entities & the Data Model The project -> episode -> scene -> shot hierarchy, asset entities, properties, and looks

Making media -- the generation stack, from the three building blocks down to the engine:

Concept What it explains
Models, Workflows & Recipes The three building blocks that turn an entity into media, how they nest, and how each gets made
Recipes & the Cookbook How recipes chain steps together, how inputs link between steps, and what the Cookbook is
The Media Gallery The pin-board for images, video, and audio -- shared across characters, locations, props, scenes, and shots
From Storyboard to Video How a shot becomes a clip -- storyboards, media tagged by purpose, recipes, and scene-level review
ComfyUI Integration What ComfyUI is, local vs Comfy Cloud, the queue model, and how workflows connect to recipes

Sound -- the dialogue pipeline:

Concept What it explains
Audio & Voice Pipeline How dialogue lines become audio: TTS engines, voice changer, recording, and merged tracks
Building Dialogue from Operations The operations behind dialogue audio -- line-to-audio, record, voice changer, assemble, trim -- and the recipes built from them

The AI layer and reference:

Concept What it explains
The AI Assistant What the Assistant can do, voice vs text, and the agents that power it
Glossary Our terminology -- our word for each thing, and the industry term it maps to