Locations
Location entities -- media, properties, and profile.
A location is a place where scenes occur. Locations are project-level entities reused across episodes. Open Locations from the sidebar (it is also a view of the project) to see them all.
Click New location to create one. Supply a name; a short ID is suggested from it, and you can edit it before confirming.
In a shot's Properties view, under Cast & Setting Assignments, assign a location to a shot (inheritable from the parent scene). The location's starred media image is then available as an input to recipe steps that generate the shot's background.
Media
The location's Media Gallery holds generated backgrounds and reference imagery. Star the primary image -- this is the one used as the reference background when running shot composition recipes that reference this location.
Actions
Actions are picked from Select Action in the location's Media Gallery. These are the ones you reach for most on a location; the gallery offers the full set.
Location reference image
Fill in the location's properties, then open its Media view and pick the suggested Location reference image action. The recipe writes a model-tuned prompt from the properties, generates the image, and lands the result in the gallery ready to star. Most users will want to watch both videos below in order: first the full journey running on Comfy Cloud, then the same recipe running on a local model.
The same recipe can also run on your own computer: curate a local model in the project's AI Models, and the image step resolves to it -- then switch the run target to Local.
Extract properties from an image
The reverse journey also works. Add an existing photo or piece of concept art to the gallery and pick Extract properties from an image: a vision model describes it against the location's Appearance properties, and the proposed values appear at the top of the Properties page for you to accept or reject one by one. See working backwards from an image you already have.
Organize
The Organize action rearranges media rather than generating it. A destination tree opens beside the gallery: choose Copy, Move or Link, select items, and send them to another entity. Starring the keepers happens here too. Click Done when you have finished and the panel returns to the usual actions.
Properties
Location properties are grouped into cards, in this order down the page:
| Card | What it holds |
|---|---|
| Core properties | Name, description and notes |
| Story properties | Narrative context, location type, story function, spatial constraints, character interaction opportunities, emotional narrative tone, and continuity notes |
| Appearance | Visual summary, environment type, architectural and structural style, layout and depth, scale and proportion, surface materials and textures, dominant shapes, colour palette, lighting design, shadow and contrast, atmosphere and environmental effects, state and condition, key set elements, and identity preserve rules |
On a look only Core properties and Appearance are shown: a look is a visual variant of the same location, so it does not carry its own story. Appearance starts from the base's values and you override only what differs.
Profile
The Location Profile provides a rich document workspace for reference material -- written descriptions, mood boards, notes. Use this for anything that helps define the look and feel of the space.
Looks
Locations support looks for different versions of the same space:
- Time-of-day looks (morning interior vs night exterior)
- Weather or season looks
- Story-state looks (before and after an event)
A look's Properties page shows only Core identity and Appearance -- Story properties belong to the base location and are edited there. See Looks for how this works.
One location or two?
A common question: a TV studio has a news desk at one end and a weather wall at the other. The backgrounds are completely different, but it is one room and one continuous scene. Does that need one location or two?
Work down this list and stop at the first answer that fits.
Location directions, if only the dressing changes. Same place, same background, but different lighting, weather, time of day, or set dressing for one shot. Nothing new to create -- write it in the shot's Location directions, and it feeds the generation prompt for that shot alone.
One location with looks, if it is one place that appears several ways. The news desk and the weather wall are two looks of one Newsroom. This is usually the right answer. The Story properties -- what the newsroom is, what it means to the show -- stay in one place on the base location, and each look carries only its own Appearance properties and its own starred background image. Renaming or re-describing the newsroom updates every look at once.
Two locations, if they are genuinely different places. A newsroom and a rooftop are two locations. There is no shared story context to keep in sync, so there is nothing to gain from tying them together.
A location can also simply hold several images in its Media Gallery and you pick between them. That works, but a gallery has no way to say which image belongs to which shot: star them all and every shot is offered every background, in the order you starred them. A look ties one background to the shots that mean it. Prefer looks.
Changing location part-way through a scene
You do not have to split a scene just because the background changes.
A scene has a location, and every shot in it uses that location by default. Any shot can set its own Location instead, which applies to that shot only -- so the newsroom scene can cut from Julie at the news desk to Sally at the weather wall and back, all inside one scene, one screenplay heading, and one continuous run of dialogue.
The shot's Location control has two parts: the location, and which of its looks to use. So the cut above is the same Newsroom location throughout, with the shots at the weather wall set to the weather-wall look.
Leave a shot's Location unset and it inherits the scene's -- the control shows Inherit from scene with the scene's location named, so you can always see what a shot will use. When a scene's shot list is drafted from the screenplay, shots are assigned locations and looks from what the screenplay describes; check them afterwards on each shot and adjust any that guessed wrong.