Locations
Location entities -- media, organize, properties, and profile.
A location is a place where scenes occur. Locations are project-level entities reused across episodes. They appear on the Assets page.
Click New Location to create one. Supply a name and (optionally) a custom ID.
In a shot's Details view, under Assignments, assign a location to a shot (inheritable from the parent scene). The location's starred media image is then available as an input to recipe steps that generate the shot's background.
Media
The location's Media Gallery holds generated backgrounds and reference imagery. Star the primary image -- this is the one used as the reference background when running shot composition recipes that reference this location.
Generating a reference image
Fill in the location's properties, then open its Media view and pick the suggested Location reference image action. The recipe writes a model-tuned prompt from the properties, generates the image, and lands the result in the gallery ready to star. Most users will want to watch both videos below in order: first the full journey running on Comfy Cloud, then the same recipe running on a local model.
The same recipe can also run on your own computer: curate a local model in the project's AI Models, and the image step resolves to it -- then switch the run target to Local.
Organize
The Organize view is a dedicated workspace for arranging and curating this location's media -- reviewing the gallery and tidying what you've generated.
Properties
Location properties are split into three sections:
Core
Name, description, and notes.
Story
Setting description, history, atmosphere, significance to the story. On looks, Story properties are inherited read-only from the base location.
Appearance
Physical description, lighting notes, architectural style, colour palette. On looks, Appearance properties can be overridden independently.
Profile
The Location Profile provides a rich document workspace for reference material -- written descriptions, mood boards, notes. Use this for anything that helps define the look and feel of the space.
Looks
Locations support looks for different versions of the same space:
- Time-of-day looks (morning interior vs night exterior)
- Weather or season looks
- Story-state looks (before and after an event)
Looks inherit Story properties from the base location but can have independent Appearance properties. See Looks for how the inheritance works.