Projects
Creating and managing projects — episodes, assets, properties, arcs, schedule, and team.
The Projects page is your starting point. A project is a series container — it holds all episodes, characters, locations, props, and production configuration.
Click New Project and supply a Project ID (lowercase letters, digits, hyphens, 1–50 characters — appears in exported filenames, permanent, cannot be changed) and a Name (can be changed at any time).
| Action | Notes |
|---|---|
| Select | Opens the project — goes to the episode list, or directly to the screenplay if only one episode exists |
| Rename | Edit the display name inline |
| Delete | Deletes the project. Irreversible from the UI. |
| Star / Unstar | Persisted favourite for quick access |
If someone has invited you to collaborate, an alert bar appears on the Projects page — accept or decline from there.
Episodes
The Episodes view lists all episodes in the project. Create, rename, delete, and star episodes here. Selecting an episode opens it. See Episodes for per-episode modes.
Assets
The Assets view provides an overview of all characters, locations, props, animations, and expressions in the project, with filtering by type. Create new assets or navigate to existing ones from here.
Properties
Project properties are split into two sections.
Core — Name, description, notes, and AI Notes (passed to the AI agent as context about this project).
Story — Logline, genre, world building, and additional narrative metadata (characters overview, themes, audience). The AI Criteria dropdown links the Story section to the Episode Plan's acceptance criteria template.
Arcs
The Arcs view shows the Story Arcs swimlane timeline for this project — a visual map of story threads across all episodes.
Schedule
The Schedule view shows the production schedule across all episodes — a read-only timeline drawn from each episode's production plan.
Team
The Team view manages project sharing — invite collaborators, set roles, and manage pending invites. See Sharing for the full reference.