Concepts
The mental models behind Ordinary Animator — understand these and everything else makes sense.
These pages explain how Ordinary Animator works at a model level — not step-by-step instructions, but the underlying ideas that make the features coherent.
| Concept | What it explains |
|---|---|
| The Production Pipeline | The eight phases from world-building to release, and how the app maps to them |
| Entities & the Data Model | The project → episode → scene → shot hierarchy, asset entities, and planning entities |
| The Media Gallery | The pin-board for images, video, and audio — shared across characters, locations, props, and shots |
| Recipes & the Cookbook | How recipes chain ComfyUI steps together, how inputs link between steps, and what the Cookbook is |
| Audio & Voice Pipeline | How dialog lines become audio: TTS engines, voice cloning, recording, and merged tracks |
| ComfyUI Integration | What ComfyUI is, local vs Comfy Cloud, the queue model, and how workflows connect to recipes |
| The AI Agent | What the agent can do, voice vs text interfaces, and how to configure agents |