Skills
What the Assistant knows how to do -- the built-in skills, when it uses each one, and what it may touch.
The Skills view lists what the Assistant knows how to do. A skill is a written procedure for one kind of work -- reviewing a still, covering a scene, casting a voice, explaining a field -- and the Assistant loads whichever ones your request calls for, on its own. It can use more than one at a time. For what the Assistant is and how you talk to it, see The AI Assistant.
This page is a reference, not a control panel. Skills are part of Ordinary Animator: there is nothing to create, turn on, or configure, and no button to add one.
What each entry tells you
| Name | What the skill is called, e.g. "Shot Design" |
| Stage | Which stage of production it belongs to, named as the episode plan names it. A few say Any stage because they apply wherever you are standing |
| When it is used | The sentence the Assistant itself reads when deciding whether a skill fits your request. This is the most useful line on the page: it tells you what to ask for to get that skill |
| What it may do | What the skill is allowed to touch -- reading your project data, changing it, opening pages, inspecting ComfyUI nodes, and so on |
Knowing when a skill loads is worth more than it sounds. If you want a continuity check and did not get one, the "when it is used" line tells you the words that would have brought it: ask whether something contradicts an earlier episode, rather than asking for "notes".
Agents in this project
Earlier versions let you configure agents -- named specialists with their own instructions and permissions. Skills replaced them. If this project still has agents you made back then, they appear in a section below the skills, and they still work: click one to open it for editing, or use the row menu to delete it. New agents are not created any more.
A project that never had any shows nothing here at all.